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Sonic superstars tennis songs12/5/2023 ![]() ![]() It's filled with visuals that are teeming with life and color. ![]() No matter the system it plays host to, its graphics and art direction are wonderful, only varying by the resolution and amount of polygons used. It's made by a studio who loves Sega, is packed to the brim with assets that recall the days of gaming yore (when blue skies were the dominant force of video games), and Richard Jacques - a composer whose name, by now, is forever be tied to the company - wrote the audio. For the children of today who love Sonic the Hedgehog, or are just getting into all of the classic Sega franchises that are getting rereleases and overhauls, this title can please. For anyone who held their own against the Nintendo fans on the school playground, this title is a celebration. For anyone who owned any of Sega's systems, or even just grew up in the arcades where the company held a large presence, this title holds meaning and relevance. Sega Superstars Tennis is a wonderful game. It's something celebrated by dyed-in-the-wool Nintendo fans each console generation … but the other camp, for years, never had such a thing to call their own. Thus, Super Smash Brothers was born: a gigantic crossover mash-up of everything Nintendo. They skinned their beloved characters over a fighting game they'd been developing, and added a ton of assets from their company's history. And so it went.Įventually, one of these companies decided that they wanted to celebrate their huge stable of franchises (and no doubt make a boatload of money in the process). Paper Mario and Earthbound met Skies of Arcadia. Wario Ware met Chu Chu Rocket and Puyo Puyo Fever. (Hey, I didn't make the rules.) The rivalry spilled out of the corporate world and into the playgrounds most parents weren't rich or cool enough to give their kids both companies' systems, so heated arguments tended to break out over why the system each kid played was way cooler than the system their friends had from those other guys.Ĭommercials like this sure didn't help matters.Īs the years wore on, the portfolios of these companies expanded, as did their roster of lovable, memorable characters, franchises, locales and canon. Nintendo had the likes of Mario, Donkey Kong, Samus and Link Sega had Sonic the Hedgehog, Opa-Opa, Alex Kidd, and. These two companies were represented by a stable of mascots and heroes - characters that appealed to their audience and served as signs of great gaming. Still, it's a story that must be told because it has a point to drive home.īack during the 8- and 16-bit console eras, two companies were locked in direct competition with one another: Nintendo and Sega. Some of you may remember it, and some may not. Gather round, dear readers, and listen as this crotchety old gamer (yes, folks, I am, as of this writing, rocking the ripe age of 28) tells you all a story. ![]()
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